
A seaside visual novel. One festival night, two spirits only you can see.
Late August in a seaside town where machines used with care wake up as spirits. A vending machine on the slope and a radio in the school broadcast room will both be scrapped the morning after the festival. A third voice in the static knows a way out that nobody has tried.
Read, choose, and spend three afternoons where you like. Build a relationship, hear a last broadcast, or find a way to bring both spirits home. Four endings, three free route epilogues, a gallery of painted memories, saves, auto-read, skip and a backlog. Short scenes in portrait or landscape.
Explore four endings and return to the festival night to follow another path.
Tap anywhere to read the next line; tap a choice to decide. Use the bar under the text for Back, Log, Auto, Skip and Menu. Menu contains Save and Load. Chapter cards show how close you are to each heroine. Reach the festival night with enough affection for a heroine ending, or listen to the lighthouse for the true one.